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	<title>Experience Matters &#187; Touchscreen</title>
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		<title>How much time for design?</title>
		<link>http://www.experiencematters.pk/2009/03/27/how-much-time-for-design/</link>
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		<pubDate>Fri, 27 Mar 2009 10:19:04 +0000</pubDate>
		<dc:creator>Imran Hussain</dc:creator>
				<category><![CDATA[Methodology]]></category>
		<category><![CDATA[Touchscreen]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[estimate]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[software development]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[typical]]></category>

		<guid isPermaLink="false">http://www.experiencematters.pk/?p=92</guid>
		<description><![CDATA[I was recently talking to someone about time estimates for designing an iPhone application. I was of the view that a minimum of 30-40% the total development time should be allocated to design, whereas the other person was of the view that only 5-10% was necessary. My estimate was based on my experience as a [...]]]></description>
			<content:encoded><![CDATA[<p>I was recently talking to someone about time estimates for designing an iPhone application. I was of the view that a minimum of 30-40% the total development time should be allocated to design, whereas the other person was of the view that only 5-10% was necessary. My estimate was based on my experience as a design practitioner, keeping in mind the issues involved in creating a good user experience, whereas the other person&#8217;s estimate was based on his primary background as a software programmer.</p>
<p>For iPhone/iPod Touch applications, Apple recommends that you spend approximately 60% of your time on design.</p>
<p><img class="aligncenter size-medium wp-image-94" title="design_time_iphone" src="http://www.experiencematters.pk/wp-content/uploads/2009/03/design_time_iphone-300x225.jpg" alt="design_time_iphone" width="300" height="225" /></p>
<p>Apple recommendations:</p>
<p>- Design 60%<br />
- Code 15%<br />
- Debug 15%<br />
- Test 10%</p>
<p>Design is not just about making pretty icons and graphics &#8211; it&#8217;s much more than that. The design process is comprised of four primary phases:</p>
<p>- Familiarize<br />
- Conceptualize<br />
- Realize<br />
- Finalize</p>
<p>In traditional approaches for software development on mobile platforms, typically 5% of the development time is spent on design.</p>
<p><img class="aligncenter size-medium wp-image-95" title="design_time_typical" src="http://www.experiencematters.pk/wp-content/uploads/2009/03/design_time_typical-300x223.jpg" alt="design_time_typical" width="300" height="223" /><br />
Typical software development approaches:</p>
<p>- Design 5%<br />
- Code 45%<br />
- Debug 25%<br />
- Test 25%</p>
<p>To me, Apple&#8217;s 60% recommendation for design is not at all a surprise. To create a truly amazing application with a great user experience requires considerable effort and focus. The alternative &#8211; with 5% design effort &#8211; invariable results in mediocrity and a lame product, and is typical of software engineers&#8217; philosophy of build first and fix/design later approach.</p>
<p>[via iPhone User Interface Design podcast]</p>
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